What are 12 principles of animation
1) Squash and Stretch
One of the fundamental principles of animation is the use of stretching and squash.
This allows us to create a sense of flexibility and weight for various objects.
For instance, you can create an animated ball that's flat while it hits the ground, and then squash it to widen its width.
Although this animation is exaggerated, it still maintains the ball's illusion of being distorted by the outside force. Using squash and stretching to make realistic animations is also possible. But, keep in mind that the object's volume should be considered.
2) Anticipation
When you want to get your audience ready for action, use anticipation to add some reality.
Take into account what individuals do to get ready for anything.
In a way, Straight Ahead and Pose to Pose are two ideas that deal with various methods of sketching.
Action scenarios that happen immediately need animating every frame from start to finish.
If you want to produce precise postures with maintained proportions,
Do it to create a fluid illusion of movement for action sequences.
When animating from position to pose, animators first sketch the crucial frames and then fill in the gaps.
This method is preferred for dramatic, emotional moments since the relationship to the environment and composition become more crucial.
5) Follow Through and Overlapping Action
Together, these two movement-based concepts give animation movement a more realistic feel and give the idea that characters are obeying physical laws. The body parts that move after a character stops are known as follow through.
Then, as with a real person, the parts draw back towards the center of mass.
Objects are also subject to follow through. The overlapping action of body parts indicates that their rates of motion are not the same.
6) Ease in and Ease out
The "slow in and slow out" animation principle is another name for it.
In the real world, things must slow down before coming to a stop and accelerate when they begin to move.
More frames must be drawn at the start and finish of an action sequence in order to depict this in animation.
Ease in, ease out will help the viewer relate to and empathize with your characters while also giving your animation a more realistic feel.
7) Arcs
Most things that happen in real life follow an arc. Animators ought to adhere to this idea in order to produce more realism.
Follow natural arcs to create fluidity and prevent erratic, unnatural animation when creating the effect of limbs moving or an object being thrown into the air. Traditional animators frequently lightly sketch arcs on paper as a point of reference, erasing them when not in use. This helps them remember arcs.
Arcs require timing and speed because they can occasionally happen so quickly that they become unrecognizable.
This animation principle gives your characters and objects more depth, which helps to highlight the main action in a scene.
Intricacies, like the way a person swings their arms while strolling down the street, add character and color to your creations. Secondary actions can truly make a scene come to life, as long as they don't draw attention away from the main action.
Timing is crucial in animation, just like in real life.
When one can apply this approach correctly, everything will seem to obey the rules of physics, giving your animation a realistic foundation.
Consider their characters' weight and size in relation to the objects and people in their immediat eenvironment.
When pressed, a lightweight object or person will respond more quickly compared to a heavy one.
Make sure there's the correct number of shots or drawings in order to achieve the proper timing in animation.
The slower the motion, the more frames or drawings it will be required to add, according to the ease in, ease out animation principle.
10) Exaggeration
This is in line with many of the 12 principles of animation, which are based on realism.
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